Variasi Animasi Gerakan Menggunakan Edit Data BVH

Aidil Primasetya Armin, Fridy Mandita

Abstract

The BVH data is composed of two parts, the first part detailing the hierarchy and the initial pose of the framework while the second part describes the data for each frame. This data contains the translation and rotation of each joint in the form of coordinates based on X, Y, and Z axes. This study demonstrates methods for modifying BVH data to obtain new movements. First choose the joint on the BVH data, then determine the coordinate point of the initial movement and the coordinate point of the joint end motion. Both select the coordinate point to be modified. The three selected points are rotated using a rotation matrix based on the X, Y, and Z axes. The results of the test will be displayed in the form of animated characters.

Keywords

bvh, movement, matrix rotation

Full Text:

PDF

Article Metrics

Abstract view : 157 times
PDF - 0 times

References

M. Y. Zhang, “Application of performance motion capture technology in film and television performance animation,” Appl. Mech. Mater., vol. 347–350, pp. 2781–2784, 2013.

K. Yamane, Y. Ariki, and J. Hodgins, “Animating non-humanoid characters with human motion data,” ACM SIGGRAPH / Eurographics Symp. Comput. Animat. (SCA 2010), pp. 169–178, 2010.

T. H. Ribeiro, “Motion Capture Technology — Benefits and Challenges,” Int. J. Innov. Res. Technol. Sci. Int. J. Innov. Res. Technol. Sci., vol. 48, no. 1, pp. 2321–1156, 2016.

K. Amaya, A. Bruderlin, and T. Calvert, “Emotion from Motion,” Graph. interface ’96, Can. Human-Computer Commun. Soc., pp. 222–229, 1996.

I.-K. L. Ji-yong Kwon, “Rubber-like Exaggeration for Character Animation,” Proc. - Pacific Conf. Comput. Graph. Appl., no. May, pp. 419–422, 2007.

M. Meredith, S. Maddock, and P. Road, “Motion Capture File Formats Explained,” Motion Capture St., pp. 1–36, 2001.

Refbacks

  • There are currently no refbacks.