Perancangan Permainan Tebak Gambar Isi Rumah Menggunakan Game Engine Unity
DOI:
https://doi.org/10.21111/fij.v6i2.5990Keywords:
game engine, tebak gambar, unityAbstract
Unity merupakan salah satu mesin game yang dapat digunakan untuk membuatan game. Game memilik beberapa genre, salah satunya Game Puzzle. Game Puzzle bertujuan untuk menguji keterampilan pengguna dalam memecahkan masalah. Game Puzzle miliki genre sendiri salah satunya Action [1]. Salah satu masalah yang dapat digunakan dalam Puzzle Game adalah Gambar. Tebak Gambar adalah salah satu model permainan yang termasuk dalam genre Game Puzzle. Pada penawaran ini ditawarkan Perancangan Permainan Tebak Gambar dengan aturan permainan yang memilih dan mencocokan objek gambar dengan objek gambar yang di cari. Aturan permainan yang lain dimulai setiap kali permainan yang objek yang di cari akan berubah-ubah. Objek yang digunakan sebanyak 10 dan objek random yang muncul ketika permainan dimulai 5. Maka setiap permainan dimulai pada posisi objek tidak berubah. Hasil yang didapat diujikan dengan menggunakan metode black box.References
J. Gibson, Introduction to Game Design, Prototyping, and Development From Concept to Playable Game with Unity and C by Gibson J. United States of America, 2014. [2] Mirfan, “AR KUPU-KUPU.pdf,” Inform. SAINS DAN Teknol., vol. 4, no. 2, 2019. [3] A. Herlina, Muhammad Lutfi, “Pengembangan Aplikasi Mobile Learning Pra Nikah Berbasis Android dengan Menggunakan Teknologi Unity 3D V5,” J. INSTEK Inform. Sains dan Teknol., vol. 3, no. 2, pp. 211–220, 2018. [4] M. O. Fitri, “PENGGUNAAN PHONEGAP DALAM PERANCANGAN MEDIA PENGENALAN BUDAYA INDONESIA BERBASIS ANDROID,” J. INSTEK Inform. Sains dan Teknol., vol. 3, no. 1, pp. 141–150, 2018. [5] M. A. Akbar, “NPC Braking Decision for Unity Racing Game Starter Kit Using Naïve Bayes,” Fountain Informatics J., vol. 4, no. 2, p. 61, 2019, doi: 10.21111/fij.v4i2.3591. [6] R. S. Pressman, Software Engineering: A Practitioner’s Approach. 7th Edition. New York : McGraw-Hill. 2010. [7] C. M. Kanode and H. M. Haddad, “Software engineering challenges in game development,” ITNG 2009 - 6th Int. Conf. Inf. Technol. New Gener., pp. 260–265, 2009, doi: 10.1109/ITNG.2009.74. [8] E. Adams, Fundamental of Game Desgin. 2009. [9] J. Bach, C. Cuevas-Wolf, and D. Kranz, Objects. 2017.
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