Fountain of Informatics Journal <p>Fountain of Informatics Journal (FIJ), with registered ISSN <strong><a title="p-ISSN" href="" target="_blank" rel="noopener">2541-4313</a></strong> (Print), <a title="e-ISSN" href="" target="_blank" rel="noopener"><strong>ISSN 2548-5113</strong></a> (Online), and DOI <strong><a title="DOI" href="" target="_blank" rel="noopener">10.21111/fij</a></strong>, is a peer-reviewed journal published semi-annual (May and November) by Universitas Darussalam Gontor. <br />The FIJ invites manuscripts in the various topics including, but not limited to, functional areas of Computer Science as long as it does not conflict with Islamic rules.</p> <div id="focusAndScope"> <h3>Focus and Scope</h3> <p>Fountain of Informatics Journal published many related subjects on informatics science such as</p> <ul> <li>Algorithms and Complexity</li> <li>Architecture and Organization</li> <li>Computational Science</li> <li>Discrete Structures</li> <li>Graphics and Visualization</li> <li>Human-Computer Interaction</li> <li>Information Assurance and Security</li> <li>Information Management</li> <li>Intelligent Systems</li> <li>Networking and Communications</li> <li>Operating Systems</li> <li>Platform-based Development</li> <li>Parallel and Distributed Computing</li> <li>Programming Languages</li> <li>Software Development Fundamentals</li> <li>Software Engineering</li> <li>Systems Fundamentals</li> <li>Social Issues and Professional Practice</li> </ul> <p> as long as it does not conflict with Islamic rules.</p> </div> <p>This Journal is indexed by several index institutions including <br /><a href="" target="_blank" rel="noopener"><img src="" alt="" width="159" height="54" /></a> <a href=";hl=id&amp;authuser=1" target="_blank" rel="noopener"><img src="" alt="" width="159" height="54" /></a> <a href="" target="_blank" rel="noopener"> <img src="" alt="" width="159" height="54" /></a> <a href="" target="_blank" rel="noopener"> <img src="" alt="" width="159" height="54" /></a> <a href=";qt=advanced&amp;dblist=638" target="_blank" rel="noopener"><img src="" alt="" width="159" height="54" /></a> <a title="PKP Index" href="" target="_blank" rel="noopener"> <img src="" alt="" width="159" height="54" /></a> <a title="BASE" href=";type=all&amp;oaboost=1&amp;ling=1&amp;name=&amp;thes=&amp;refid=dcresen&amp;newsearch=1" target="_blank" rel="noopener"><img src="" alt="" width="159" height="54" /></a> <a title="sinta" href="" target="_blank" rel="noopener"><img src="" alt="" width="159" height="54" /></a> <a title="road" href="" target="_blank" rel="noopener"><img src="" alt="" width="159" height="54" /></a> <a href="" target="_blank" rel="noopener"><img src="" alt="" /></a> <br />and continue to develop in the future.</p> <p><strong> <img src="" alt="" /></strong></p> <p>The submitted manuscript would be check for plagiarism or similarity using by Plagiarism Checker X and or Turnitin <span id="result_box" class="short_text" lang="en">with a maximum tolerance of 20 percent</span>. </p> <p><span lang="en"><a title="Plagiarism Checker X" href="" target="_blank" rel="noopener"> <img src="" alt="" width="159" height="54" /></a> <a title="Turnitin" href="" target="_blank" rel="noopener"><img src="" alt="" width="159" height="54" /></a></span></p> <p>Articles published in the Fountain of Informatics Journal were reviewed by two reviewers before being published through a blind peer review. The decision on whether or not an article is submitted by the Chief Editor in the Board of Editors Board forum is based on comments from the reviewers.</p> Universitas Darussalam Gontor en-US Fountain of Informatics Journal 2541-4313 <p>Please find the rights and licenses in the Fountain of Informatics Journal (FIJ). By submitting the article/manuscript of the article, the author(s) agree with this policy. No specific document sign-off is required.</p><p>1. License</p><p>The non-commercial use of the article will be governed by the Creative Commons Attribution license as currently displayed on <a href="" rel="license">Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License</a>. </p><p>2. 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The author acknowledges that the article may be published so that it will be publicly accessible and such access will be free of charge for the readers as mentioned in point 3.</p> Front Matter and Back Matter Dihin Muriyatmoko Copyright (c) 2023 Dihin Muriyatmoko 2023-05-11 2023-05-11 8 1 Desain Level Berbasis Storyboard Pada Perancangan Game Edukasi Augmented Reality Tap The Trash <p class="AbstractTitle"><strong>Abstrak</strong></p> <p class="BodyAbstract">Desain level merupakan sebuah proses dimana membuat pengalaman bermain yang menarik bagi pemain. Desain level mengkombinasikan berbagai macam elemen yang berupa level, mekanik, grafik dan suara. berbagai macam teknik desain level telah dikembangkan dan diimplementasikan dalam game baik 2D maupun 3D. Penelitian ini mencoba mengimplementasikan desain level pada game berbasis augmented reality. Dalam penyusunan level digunakan teknik storyboard yang umumnya dipakai dalam industri film dan televisi. Desain storyboard mengacu pada model storyboard experimental dimana model ini digunakan untuk memberikan perintah pada obyek tertentu. Hasil yang didapatkan model storyboard dapat diimplementasikan pada game dengan menggunakan flutter dan ARCore. Hasil pengujiannya menandakan adanya dinamika level dimana semakin tinggi levelnya maka player akan mengalami kesulitan dalam menyelesaikan objective game.</p> <p class="BodyAbstract"><strong>Kata kunci</strong><strong>:</strong> level desain, storyboard, game, augmented reality, fluter, ARCore</p> <p class="BodyAbstract"> </p> <p class="AbstractTitle"><strong>Abstract</strong></p> <p class="BodyAbstract"><strong>[An approach to level design based on storyboards in augmented reality educational games: Tap The Trash</strong><strong>]</strong>. The level design aims to provide players with an engaging gaming experience. Designing levels involves combining various elements, such as mechanics, graphics, and sounds. There are a variety of level design techniques that can be applied both in 2D and 3D games. A study of level design for augmented reality-based games is presented in this paper. The levels are prepared using storyboarding techniques, commonly employed in the film and television industries. An experimental storyboard model uses a storyboard to give orders to various objects within a story. With Flutter and ARCore, games can be developed based on the results obtained by the storyboard model. Test results indicate that completing the objective game becomes more difficult as the level is raised.</p> <p class="BodyAbstract"><strong>Keywords</strong><strong>:</strong> design level, storyboard, game, augmented reality, fluter, ARCore</p> Matahari Bhakti Nendya Budi Susanto Gabriel Indra Widi Tamtama Timotius Johan Wijaya Copyright (c) 2023 Matahari Bhakti Nendya, Budi Susanto, Gabriel Indra Widi Tamtama, Timotius Johan Wijaya 2023-05-11 2023-05-11 8 1 1 6 10.21111/fij.v8i1.8836 Klasifikasi Tingkat Keparahan Penyakit Leafblast Tanaman Padi Menggunakan MobileNetv2 <p class="AbstractTitle"><strong>Abstrak</strong></p><p class="BodyAbstract">Padi merupakan tanaman pangan pokok di Indonesia, dan produksinya merupakan kunci ketahanan pangan negara. Keberhasilan panen merupakan faktor penting dalam pencegahan impor bahan pangan pokok. Tantangan terbesar dalam memanen tanaman adalah adanya virus, jamur, dan hama yang dapat merusak tanaman. Penelitian ini bertujuan untuk membuat sistem klasifikasi tingkat keparahan penyakit daun pada tanaman padi yang terkena penyakit blas daun dengan bantuan algoritma machine learning. MobileNetV2 adalah arsitektur Convolutional Neural Network (CNN) yang menggunakan Depthwise Separable Convolution untuk membangun model yang ringan dan dirancang untuk mengatasi proses yang memiliki resource yang berlebih. Dataset yang digunakan pada penelitian ini merupakan hasil murni observasi peneliti yang sudah divalidasi oleh ahli dengan total 300 data asli. Model MobileNetV2 ternyata sangat berhasil dalam mengklasifikasikan objek, dengan akurasi 78,33%. dengan hasil penelitian ini, petani dapat terbantu dalam mengenali tingkat keparahan penyakit leafblast pada tanaman padi sehingga pemberian bahan kimia berupa fungisida sesuai dengan dosis anjuran tingkat keparahan. </p><p class="BodyAbstract"><strong>Kata kunci</strong><strong>:</strong> Klasifikasi, leafblast, padi, citra, model pre-trained, MobileNetV2.</p><p class="BodyAbstract"> </p><p class="BodyAbstract"><strong>Abstract</strong></p><p class="BodyAbstract"><strong>[Classification Of Rice Blast Disease Using MobileNetV2</strong><strong>]</strong> Rice is a staple food crop in Indonesia, and its production is key to the country's food security. Successful harvesting is an important factor in preventing imports of staple foods. The biggest challenge in harvesting crops is the presence of viruses, fungi, and pests that can damage plants. This research aims to create a classification system for leaf disease severity in rice plants affected by leaf blast disease with the help of machine learning algorithms. MobileNetV2 is a Convolutional Neural Network (CNN) architecture that uses Depthwise Separable Convolution to build lightweight models and is designed to overcome processes that have excessive resources. The dataset used in this study is the result of pure researcher observations that have been validated by experts with a total of 300 original data. The MobileNetV2 model turned out to be very successful in classifying objects, with an accuracy of 78.33%. with the results of this study, farmers can be helped in recognizing the severity of leafblast disease in rice plants so that the provision of chemicals in the form of fungicides in accordance with the recommended dose of severity.</p><p class="BodyAbstract"><strong>Keywords</strong><strong>: </strong>Classification, leafblast, rice, image, pre-trained model, MobileNetV2</p> Imam Fauzi Annur Jumhurul Umami Moch. Nasheh Annafii Niken Trisnaningrum Oddy Virgantara Putra Copyright (c) 2023 Imam Fauzi Annur, Jumhurul Umami, Moch. Nasheh Annafii, Niken Trisnaningrum, Oddy Virgantara Putra 2023-05-11 2023-05-11 8 1 7 14 10.21111/fij.v8i1.9419 Menentukan Prioritas Audit Sistem dan Teknologi Informasi Berdasarkan Root Cause Analysis Menggunakan Pareto Chart dan Fishbone <p class="BodyAbstract"><strong>Abstrak</strong><br />Evaluasi merupakan salah satu rangkaian kegiatan dalam metodologi pengembangan sistem atau aplikasi yang seharusnya dilakukan setelah sistem atau aplikasi yang dibangun digunakan oleh pengguna, salah satu kegiatan yang dapat dilakukan untuk melakukan evaluasi terhadap sistem yaitu dengan melakukan kegiatan audit. Audit dilakukan tidak hanya untuk melakukan evaluasi apakah sistem tersebut sudah sesuai dengan prosedur dan mampu menjaga keamanan informasi, tetapi yang tidak kalah penting yaitu mengevaluasi dampak atau value apa saja yang didapat oleh organisasi dari penggunaan sistem tersebut, apakah perusahaan akan mendapatkan value atau malah mendapatkan kerugian. Penelitian ini berfokus pada hasil dari audit yaitu laporan yang didalamnya memberikan rekomendasi untuk menentukan prioritas audit berdasarkan hasil dari Root cause analysis dengan menggunakan dua tools yaitu Pareto chart dan Fishbone diagram. Setelah menerapkan dua metode tersebut dalam penelitian ini, menurut peneliti gabungan pareto chart dan fishbone diagram lebih tepat diterapkan pada audit berbasis risiko yang mendapati temuan dengan tingkat risiko high atau diatsnya lebih dari lima temuan, sehingga akan memudahkan dalam menetukan prioritas audit yang nantinya bisa dijadikan dasar audit annual planning. Saran dari peneliti untuk penelitian selanjutnya bisa mencoba menggabungkan Pareto Chart dan Relation diagram.<br /><strong>Kata kunci:</strong> audit sistem, teknologi informasi, Root cause analysis, pareto chart, Fishbone</p> <p class="BodyAbstract"><strong>Abstract</strong><br />Determining System Audit Priority And Information Technology Based On Root Cause Analysis Using Pareto Chart And Fishbone. Evaluation is one of a series of activities in the system or application development methodology that should be carried out after the system or application built is used by the user, one of the activities that can be carried out to evaluate the system is by conducting audit activities. An audit is carried out not only to evaluate whether the system is in accordance with procedures and is able to maintain information security, but what is no less important is to evaluate what impact or value the organization gets from using the system, whether the company will get value or even get a loss. This study focuses on the results of audits, namely reports which provide recommendations for determining audit priorities based on the results of root cause analysis using two tools, namely Pareto charts and Fishbone diagrams. After applying these two methods in this study, according to the combined researchers, the pareto chart and fishbone diagram are more appropriate for risk-based audits that find findings with a high risk level or above more than five findings, so that it will make it easier to determine audit priorities which can later be used as a basis annual planning audits. Suggestions from researchers for further research can try to combine Pareto Charts and Relation diagrams.<br />Keywords: system audit, information technology, Root cause analysis, pareto chart, Fishbone</p> Mei Lenawati Dimas Setiawan Whisnu Rindra Kurniawan Copyright (c) 2023 Mei Lenawati, Dimas Setiawan, Whisnu Rindra Kurniawan 2023-05-11 2023-05-11 8 1 15 20 10.21111/fij.v8i1.9440 Analisis Usability Website Program Studi Sistem Informasi Unipma Menggunakan Metode System Usability Scale <p><strong>Abstrak</strong><br />Perkembangan teknologi yang cepat pada saat ini membuat banyak perubahan proses bisnis hampir semua sektor termasuk pendidikan, sehingga kegiatan yang sebelumnya dilakukan secara manual sekarang bisa dilakukan secara otomatis menggunakan sebuah sistem/teknologi informasi. Salah satu contoh perkembangan teknologi yang saat ini banyak dikembangkan adalah website. Di dalam sektor pendidikan misalnya sekarang banyak instansi pendidikan yang mempunyai sebuah website sebagai pintu gerbang utama yang digunakan untuk berbagai macam kebutuhan. Dengan adanya website untuk memberikan kemudahan, tetapi juga dibutuhkan pengukuran bagaimana kemudahan penggunaan sebuah website, utamanya jika pengguna masih awam khususnya dari bidang bukan IT. Begitu juga dengan program studi Sistem Informasi UNIPMA yang mempunyai sebuah website untuk menyediakan bermacam informasi khususnya kepada mahasiswa. Seiring bertambahnya layanan dan informasi dari website tersebut, maka penulis melakukan penelitian untuk mengukur tingkat kebergunaan dan kemudahan dengan menggunakan metode System Usability Scale (SUS) yang terdiri dari 10 pernyataan untuk responden. Responden diambil dari mahasiswa semester 1 (satu) dengan jumlah 17 mahasiswa yang merupakan mahasiswa baru dan didominasi berasal dari lulusan bukan IT. Hasil pengukuran dari penelitian ini menunjukkan bahwa website prodi Sistem Informasi UNIPMA termasuk ke dalam penilaian sifat (adjective) dengan kategori Good dan penilaian tingkat penerimaan (acceptable) dengan kategori Acceptable.<br /><strong>Kata kunci:</strong> website, usability, system usability scale</p> <p><strong>Abstract</strong><br />[Usability Website Analysis Of Information Systems Study Program UNIPMA Using The System Usability Scale Method] The rapid development of technology at this time made many changes to business processes in almost all sectors including education, so that activities that were previously carried out manually can now be carried out automatically using a system/information technology. One example of technological developments that are currently being developed is a website. In the education sector, for example, now many educational institutions have a website as the main gate used for various needs. With a website to provide convenience, but it also takes measurements of how easy it is to use a website, especially if users are still new, especially from non-IT fields. Likewise with the UNIPMA Information Systems study program which has a website to provide various information, especially to students. As the services and information from the website increase, the authors conducted a study to measure the level of usability and convenience by using the System Usability Scale (SUS) method which consisted of 10 statements for respondents. Respondents were taken from semester 1 (one) students who were new students and were dominated by non-IT graduates. The measurement results of this study indicate that the UNIPMA Information Systems study program website is included in the assessment of the nature (adjective) with the Good category and the assessment level of acceptance (acceptable) with the Acceptable category.<br /><strong>Keywords:</strong> website, usability, system usability scale</p> Noordin Asnawi Ridho Pamungkas Dandy Gandung Prasetyo Copyright (c) 2023 Noordin Asnawi, Ridho Pamungkas, Dandy Gandung Prasetyo 2023-05-11 2023-05-11 8 1 21 25 10.21111/fij.v8i1.9408 Evaluasi Sistem Informasi Kelurahan Bendo Berbasis Content Management System Dengan Metode System Usability Scale <p><strong>Abstrak</strong><br />Sistem Informasi Kelurahan Bendo berbasis Content Management System WordPress dengan domain merupakan salah satu layanan Informasi publik yang diberikan oleh Kelurahan Bendo. untuk masyarakat Bendo khususnya dan masyarakat di luar kelurahan Bendo. Penerapan sistem Informasi ini bertujuan untuk meningkatkan kualitas dan mengoptimalkan pelayanan Informasi publik untuk masyarakat umum serta khususnya untuk masyarakat Bendo. Sistem Informasi ini sudah berjalan namun belum melakukan evaluasi bagaimana kemudahan, kebermanfaatan serta efektifitas sistem bagi pengguna yang dalam hal ini adalah masyarakat kelurahan Bendo yang diwakili dari 28 RT, 12 RW dan beberapa staff kelurahan. Dalam penelitian ini menggunakan Metode System Usability Scale (SUS) yang bertujuan untuk melakukan evaluasi serta mengukur kualitas sistem Informasi Kelurahan Bendo terhadap pengguna. Berdasarkan dari hasil jawaban angket atau kuesioner kepada total 50 perwakilan pengguna masyarakat dan staff kelurahan, telah menghasilkan nilai sebesar 78 yang berada pada kategori Grade C yang artinya masuk dalam range Acceptable. Dengan hasil evaluasi tersebut, maka sistem Informasi kelurahan Bendo masih diperlukan evaluasi serta pengembangan lebih lanjut yang bertujuan untuk mengoptimalkan penggunaanya.<br /><strong>Kata kunci:</strong> Content Management System; Sistem Informasi Kelurahan; System Usability Scale; Website</p> <p><strong>Abstract</strong><br />[Evaluation Of Bendo Village Information System Based On Content Management System with System Usability Scale Method] The Bendo Village Information System based on the WordPress Content Management System with the domain is one of the public information services provided by the Bendo Village, for the Bendo people in particular and the people outside the Bendo sub-district. The application of this information system aims to improve the quality and optimize public information services for the general public and especially for the people of Bendo. This information system has been running but has not yet evaluated the ease, usefulness, and effectiveness of the system for users, in this case, the Bendo urban village community represented by 28 RTs, 12 RWs, and several village staff. This study uses the System Usability Scale (SUS) method, which aims to evaluate and measure the quality of the Bendo Village Information system for users. Based on the results of the questionnaire or questionnaire answers to a total of 50 community user representatives and village staff, it has produced a score of 78 which is in the Grade C category, which means it is included in the Acceptable range. With the results of this evaluation, the Bendo village information system still needs further evaluation and development aimed at optimizing its use.<br /><strong>Keywords:</strong> Content Management System; System Usability Scale; Village Information System; Website</p> Ridho Pamungkas Noordin Asnawi Angga Riyandi Saputra Copyright (c) 2023 Ridho Pamungkas, Noordin Asnawi, Angga Riyandi Saputra 2023-05-11 2023-05-11 8 1 26 31 10.21111/fij.v8i1.9407